Treat the fight as already being a man down and just focus on killing the hag. The pot is a trap, as soon as someone’s out, another person goes right in, and she heals so diverting your attention to free them basically is just a waste of time. Personally, I’d say build a team that specializes in hitting positions 3 and 4 (with some front line abilities to get you through the actual dungeon part) where your position 3/4 person doesn’t care so much about where they are (highwayman and grace robber are great for this, same with hellion). Rule#1 of darkest dungeon, don’t get attached.Īs for the hag herself, now that you know what you’re up against you know how to plan. On the early game where dungeons are generally lvl 1 it’s not that bad, complete 1-2 quests and you’re back at where you were essentially. but yes, if your characters die, you need to build up new ones. This will allow you to deal +15% DMG on the next Weald quest, which will be this one and make things a hell of a lot easier.I’m not really sure what exactly your asking. If you can, do a corpse purifying quest just before this one to get the 'Sunshine in the Thicket' town event. Man at Arms also has nice buffs on your whole party (Man at Arms can also strike rank 3 with his basic attack, so he's a better choice than Leper or Crusader for position 1) Again, Highwayman has very nice self-buffs for that. Use any kind of DMG and CRIT buffs you can lay your hands on during camping prior to the boss. Although you also need to be sure your party is flexible regarding which position they can attack from, because if someone goes in the pot and comes out, they will move the whole party back and be on position 1, and this can mess you up big time. Highwayman and Graverobber are very nice here, as are the Arbalest and Houndmaster. Even better if they have a high chance to crit.
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